Hello, I couldn't see this listed on the site or forum - does this plugin support Premiere Pro on Mac? I was unable to work out how to get it working if so!
Cheers,
Rob
Hello, I couldn't see this listed on the site or forum - does this plugin support Premiere Pro on Mac? I was unable to work out how to get it working if so!
Cheers,
Rob
Currently there is no version for Macs.
Edit: But i agree: It's a neccessary step for the plugin. I will look it in the near time.
Working on that right now. Not really easy to get everything set up in Xcode.
Working on that right now. Not really easy to get everything set up in Xcode.
Let me know if I can help as a guinea pig. I'm not much of a programmer so I can't help with the code. But I can build it w/XCode and test stuff out.
I've been trying so far and failing because it can't find the file SDK_Exporter_Prefix.pch. Is that something that's supposed to be built before hand? Or was it supposed to be included with the source?
You can disable pre compiled headers and remove that files.
You can disable pre compiled headers and remove that files.
That only got me to the next round of errors: it's looking for the SDK_xxx files as inputs (headers and C++ files). Nowhere to be found.
Hi! Is there any news about Mac support? ( I am win user, but some friends wants Voukoder for mac)
PS By the way, thanks again, I really like the Voukoder)
Hey Vouk -
I just recently got myself a new 2019 Mac Pro here at home. It's got the Vega II GPU, which has a hardware VCE on it, if I'm not mistaken. I'd love to help you get this ported over to MacOS properly, if you're game. I'm not all that good with code; my Comp Sci degree has long since gone to waste. But I can keep trying and provide a solid platform for builds, etc.
If you're interested, that is.
The question is how to integrate this into os x or the NLE's. And how to separate GPL from proprietary code. On windows I am doing this with the COM interface/protocol but there is no such thing on mac os (AFAIK).
The question is how to integrate this into os x or the NLE's. And how to separate GPL from proprietary code. On windows I am doing this with the COM interface/protocol but there is no such thing on mac os (AFAIK).
Erk. OK, that's a bit beyond my knowledge.
Would it be possible to use Voukoder as a shared library instead of using COM? This way it could be used with mac or linux, or I'm wrong?
Only as LGPL and thus not with x264 included.
Ah ok I understand, you are using the COM interface to avoid licensing conflicts because of the closed source part of the Voukoder Connectors. This way the library is not used directly as shared or static library and does not conflict with licensing. So we need something like COM on Windows on MAC or linux too.
Yes, thats basically the idea.