Bring back NVENC support for mobile Kepler-series GPUs to Voukoder

  • Following the posting of the final driver from Release 418 on April 11, 2019 GeForce Game Ready Drivers no longer supported systems utilizing mobile Kepler-series GPUs. The last available WHQL driver was 425.31 released on April 11, 2019 meaning the last supported NVENC SDK was 9.0.

    Voukoder versions > 2.2 are linked with libavcodec versions compiled with NVENC SDK 9.1 headers and do therefore not support mobile Kepler-series GPUs anymore. There are still many laptops out there with Kepler-series GPUs like my MacBook Pro Mid 2014 with a NVIDIA GeForce GT 750M where I would like to use a current Voukoder version.

    There should be a fall back linking a libavcodec version compiled with NVENC SDK 9.0 headers dynamically at runtime in case of a mobile Kepler-series GPU detected.

  • Vouk 10. September 2020 um 14:09

    Hat das Label Behoben hinzugefügt.
  • Oh, really? I use it only for output of draft cuts, and for that purpose it's the best solution. Fast with ok quality - what else?:) And for final output I use x264 of course, it's way better than H264 native output in Premiere, but slooooow...:)

  • Oh, really? I use it only for output of draft cuts, and for that purpose it's the best solution. Fast with ok quality - what else?:) And for final output I use x264 of course, it's way better than H264 native output in Premiere, but slooooow...:)

    You probably need to upgrade, or your are having a long video with heavy renders

  • Preset - slower, profile - high, CRF - 17, GOP - 75 (for normal seeking afterwards):) It's heavily slow on noise scenes (especially on RGB input from colored BMC videos) and just a little slow on normal scenes. I know, I know, I need at least Ryzen 8/16, but well - right now I just can't afford it and using my old Sandy Bridge i7, clocked to 4.4. It's not super fast, but for 10 years old processor it rocks:)