Forgive me but I still don't quite understand. So you're saying if I concatenate a 4k rec 709 SDR file with my actual 4k HDR source file and import that into premiere, premiere will treat it like a rec709 clip and it will look correct to the naked eye without any conversion, presets or anything?
And then are you saying just export from Premiere using Voukoder like normal as a rec709 sdr 4k file?
What I'm saying is, in order to get the most accurate color reproduction out of Voukoder when encoding in HDR, Premiere has to wrongly think the video you imported is SDR. It will display incorrectly, with flat colors and tinting, as shown in the examples in the first post, however, despite displaying incorrectly in the program monitor, voukoder will encode it correctly because the raw ST2084/BT2020 data is being carried over untouched.
If you concat a rec709 4K file (same resolution, codec, frame rate, and audio) with the HDR file, premiere will think you're importing a rec709 file, and therefore not perform any conversion on the colors. Because it doesn't perform any conversion, you won't need my preset to "undo" what Premiere typically does with HDR files normally, and it's already ready for export.
For an example, here is a project I'm working on right now. Here's what it looks like in Premiere:
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This is the raw unprocessed ST2084/BT2020 footage. Because of this I can use voukoder without my preset. Premiere (wrongly) thinks it's loading rec709 footage because my footage looks like this in MediaInfo:
and here is how the same frame appears with the HDR tonemapped to SDR correctly:
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much more natural
and here's what Premiere WOULD have looked like if it originally recognized my source footage as HDR:
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Colors and highlights quite a bit more blown out. While I've used a Lumetri preset to simulate what Premiere does with HDR footage, it's essentially the same idea. They apply a conversion to the original raw data to make it viewable on an SDR screen, but just as a flat 100nit clip instead of tonemapping. Thankfully because of the floating point nature of their video processing, I can reverse this conversion for the most part with my preset, but because that then becomes two colorspace conversions in a row, some loss of color accuracy occurs in the process.