Beiträge von MichaelReineke

    Awesome, fixed!

    And now VP8/VP9 also supports MKV again, alongside WebM; I thought it was weird it only supported WebM, as regular old MKV does have more features, like chapters, subtitles, and more. (I think WebM does those, too, but only via HTML5 elements.)

    It used to be that I could export Opus inside MKV containers with various video formats.

    Now if I switch audio to Opus, and video isn't VP8/VP9, there are no available containers I can output in, and Premiere Pro crashes if I click OK with no Muxers selected.

    My Premiere Pro is fully updated, as is my Voukoder Linker and Voukoder.

    I'm assuming this is easily reproducible, but I have no idea. Just try to encode a video with x265 and switch the audio codec to Opus, then check which Muxers are available. Also make sure the video's audio is set to 48khz in Premiere to avoid a different "bug". (Not really a bug, Opus needs 48khz)

    There's a function in ffmpeg (maybe x264 has it too?) to fake video frame rate, give it a try?

    Yeah minterpolate. That's how I tested 36fps, but I really like Adobe's optical flow better. I was shocked I liked something from Adobe above ffmpeg.

    I didn't do an extensive comparison between it and Adobe's optical flow, but from my few tests optical flow looks better.

    Neither of them are great at doing large framerate changes, but hopefully Topaz Labs releases something like nVidia's slowmo tech.

    https://www.youtube.com/watch?v=MjViy6kyiqs

    Yes, i will add that.

    Thank you so much!

    The Oculus Quest has a refreshrate of 72FPS, which is just enough to stop the screen flicker from being noticeable for most people.

    Unfortunately 30FPS videos either cause the screen to switch to 60FPS, thus inducing clicker, or play at 30FPS in 72Hz mode and motion looks uneven.

    However I've found that using either motion interpolation or frame blending to edge up to 36FPS fixes both of these problems.

    Motion is smooth, and it's such a small increase even motion interpolation doesn't cause any visual artifacts.

    Can you add 36FPS output support so I can use optical flow for VR vidoes? Or is it already possible?

    Thank you, and I love your plugin.