Beiträge von Katana

    Great guide and YouTube channel @morphinapg ? as I also always aim for the best quality for my content I want to start with uploading 4KHDR in 2021.
    I had a lot of problems with limited and full (I care if my blacks are crushed even if there are people out there who likes it) when I started uploading regularly in 2013 ? Now it feels like 2013 all over again ? even worse... So before I break my head again for fully understanding everything I go with the try and error approach.

    As I play on a PC Monitor and don't have any HDR display (no really good monitor available yet) I cannot verify my files which makes it even harder.

    So I got a PS5 (yeah they really exist and not only bots, influencers and scalpers got one ?)
    So I did some testing for my upcoming walkthrough.

    I'm using Magix Vegas but I think for the Output it doesn't matter that much.

    So lets start (videos are still encoding on YT so 4K may or may not be available at some point, however YouTube decides to encode them or not)
    First off I just wanted to see the quality of the internal PS5 4KHDR capture of the PS5.

    Unedit File PS5 Internal File ~40Mbps:

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    Video

    ID : 1

    Format : VP9

    Codec ID : V_VP9

    Duration : 5 min 18 s

    Width : 3 840 pixels

    Height : 2 160 pixels

    Display aspect ratio : 16:9

    Frame rate mode : Constant

    Frame rate : 59.940 FPS

    Color space : YUV

    Default : Yes

    Forced : No

    Color range : Limited

    Color primaries : BT.2020

    Transfer characteristics : PQ

    Matrix coefficients : BT.2020 non-constant

    https://youtu.be/2b2zbAkTEUo

    Looks "limited"?


    Unedit external 100Mbps capture:

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    Video

    ID : 1

    Format : HEVC

    Format/Info : High Efficiency Video Coding

    Format profile : Main 10@L5.1@High

    Codec ID : hev1

    Codec ID/Info : High Efficiency Video Coding

    Duration : 5 min 15 s

    Bit rate : 74.2 Mb/s

    Width : 3 840 pixels

    Height : 2 160 pixels

    Display aspect ratio : 16:9

    Frame rate mode : Constant

    Frame rate : 59.940 (59940/1000) FPS

    Original frame rate : 59.940 (60000/1001) FPS

    Color space : YUV

    Chroma subsampling : 4:2:0

    Bit depth : 10 bits

    Bits/(Pixel*Frame) : 0.149

    Stream size : 2.73 GiB (100%)

    Language : English

    Encoded date : UTC 2020-12-15 21:02:51

    Tagged date : UTC 2020-12-15 21:02:51

    Color range : Full

    Color primaries : BT.2020

    Transfer characteristics : PQ

    Matrix coefficients : BT.2020 non-constant

    mdhd_Duration : 315477

    Codec configuration box : hvcC

    https://youtu.be/KyTgp3Qnf70

    I think this looks also ok but maybe a little bit too dark? Maybe I have to force the PS5 to limited. Or other Youtubes increased their Gamma ?

    Magix Vegas specific:
    So I went with my external capture and just tried to let the output file look identical to the unedited input file. When I choose HDR10 in Vegas I cannot use Voukoder which isn't an option in my Opinion. So I didn't choose HDR10 but instead switched the project to 32-bit floatingpoint (video levels), with the other option which is applied with HDR10 (32-bit floatingpoint (full range)) the video in the preview looks too dark.

    Encoding:
    I used the setting of the starting post. I couldn't get the x265 encode to work. It started but never rendered anything?!
    So I went with NVENC (low 40Mbps just for testing purpose) and now I have a different problem (or lack of understanding).
    What about the "Limited" Option? I know that correct should be limited (however my external record was full?! It seems I cannot really control that, maybe I should use a different recording software)
    I tested both and even MediaInfo tells me full/limited the files on YouTube looks identical? I think YT converts them correctly no matter what I choose. I think now both are limited, didnt' redownload and test.
    Why is with HDR there still limited/full? Thought this was only because of 0-255/16-235 and this doesn't apply to HDR which is 0-1024

    Limited:

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    Video

    ID : 1

    Format : HEVC

    Format/Info : High Efficiency Video Coding

    Format profile : Main 10@L5.1@Main

    Codec ID : hev1

    Codec ID/Info : High Efficiency Video Coding

    Duration : 4 min 57 s

    Bit rate : 41.2 Mb/s

    Width : 3 840 pixels

    Height : 2 160 pixels

    Display aspect ratio : 16:9

    Frame rate mode : Constant

    Frame rate : 60.000 FPS

    Color space : YUV

    Chroma subsampling : 4:2:0

    Bit depth : 10 bits

    Scan type : Progressive

    Bits/(Pixel*Frame) : 0.083

    Stream size : 1.43 GiB (99%)

    Color range : Limited

    Color primaries : BT.2020

    Transfer characteristics : PQ

    Matrix coefficients : BT.2020 non-constant

    Codec configuration box : hvcC

    https://youtu.be/tLGpXPFz9hY

    Full:

    Spoiler anzeigen

    Video

    ID : 1

    Format : HEVC

    Format/Info : High Efficiency Video Coding

    Format profile : Main 10@L5.1@Main

    Codec ID : hev1

    Codec ID/Info : High Efficiency Video Coding

    Duration : 30 s 0 ms

    Bit rate : 40.7 Mb/s

    Width : 3 840 pixels

    Height : 2 160 pixels

    Display aspect ratio : 16:9

    Frame rate mode : Constant

    Frame rate : 60.000 FPS

    Color space : YUV

    Chroma subsampling : 4:2:0

    Bit depth : 10 bits

    Scan type : Progressive

    Bits/(Pixel*Frame) : 0.082

    Stream size : 146 MiB (99%)

    Color range : Full

    Color primaries : BT.2020

    Transfer characteristics : PQ

    Matrix coefficients : BT.2020 non-constant

    Codec configuration box : hvcC

    https://youtu.be/te85s-Wt9HY

    And additional I think both files now look like the input. Again I can only see the SDR result and cannot really verify.

    So my first question is would this workflow be ok (either lmited or full encode)? I cannot choose MaxCLL and MaxFALL as it isn't available with NVENC.

    Second why is my footage a little bit too dark? Because of being a "full" source file, or are others set their game brighter. ?

    Why does the internal capture of the PS5 look so "washed out"?

    Any help how to verify my workflow and the output files would be appreciated.